Удалить 'flutter/lib/curve_painter.dart'

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Морозов Андрей 2021-11-10 11:25:17 +00:00
parent a83c683e72
commit 3e0be6b7db
1 changed files with 0 additions and 329 deletions

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@ -1,329 +0,0 @@
import 'package:arrow_path/arrow_path.dart';
import 'package:graphs/src/graph.dart';
import 'package:flutter/material.dart';
import 'dart:math';
class CurvePainter extends CustomPainter {
CurvePainter({
Key? key,
required this.graphData,
required this.bfsPath,
required this.start,
required this.end,
required this.dfsAccessTable,
});
List<int>? bfsPath;
List<bool>? dfsAccessTable;
int? start;
int? end;
Graphs graphData;
final double _dotRad = 6;
final double _lineWidth = 1.5;
final Color _lineColor = Colors.black;
final double _aboveHeight = 5;
double _circleRad = 100;
final TextStyle _textStyle = TextStyle(
color: Colors.red.shade900,
decorationColor: Colors.green.shade900,
decorationThickness: 10,
decorationStyle: TextDecorationStyle.dashed,
fontSize: 20,
);
Map<int, Offset> _off = <int, Offset>{};
void _drawLine(Canvas canvas, Offset p1, Offset p2) {
Paint p = Paint();
p.color = _lineColor;
p.strokeWidth = _lineWidth;
canvas.drawLine(p1, p2, p);
}
void _drawDot(Canvas canvas, Offset p1, [double plusRad = 0, Color? col]) {
col ??= Colors.yellow.shade900;
var p = Paint();
p.color = col;
p.strokeWidth = _lineWidth + 2;
canvas.drawCircle(p1, _dotRad + plusRad, p);
}
void _drawSelfConnect(Canvas canvas, Offset p1) {
var p = Paint();
p.color = _lineColor;
p.strokeWidth = _lineWidth;
p.style = PaintingStyle.stroke;
canvas.drawCircle(Offset(p1.dx + _dotRad + 20, p1.dy), _dotRad + 20, p);
}
TextSpan _getTextSpan(String s) => TextSpan(text: s, style: _textStyle);
TextPainter _getTextPainter(String s) => TextPainter(
text: _getTextSpan(s),
textDirection: TextDirection.ltr,
textAlign: TextAlign.center);
void _drawDotNames(Canvas canvas, Offset place, String s) {
var textPainter = _getTextPainter(s);
textPainter.layout();
textPainter.paint(
canvas,
Offset((place.dx - textPainter.width),
(place.dy - textPainter.height) - _aboveHeight));
}
void _drawDotNum(Canvas canvas, Offset size, String s) {
var textPainter = TextPainter(
text: TextSpan(
text: s,
style: const TextStyle(
color: Colors.black,
fontSize: 17,
)),
textDirection: TextDirection.ltr,
textAlign: TextAlign.center);
textPainter.layout();
textPainter.paint(
canvas,
Offset((size.dx - textPainter.width) + 25,
(size.dy - textPainter.height) + _aboveHeight + 30));
}
int _getHighInputConnections() {
if (graphData.getDots().length != 1 && graphData.getDots().length <= 3) {
return -1;
}
int higest = -1;
for (var i in graphData.getDots()) {
if (i.getL().length > higest) higest = i.num;
}
return higest;
}
Map<int, Offset> _getDotPos(int dotsAm, Size size) {
Map<int, Offset> off = <int, Offset>{};
var width = size.width / 2;
var height = size.height / 2;
int add = 0;
int h = _getHighInputConnections();
for (int i = 0; i < dotsAm; i++) {
if ((i + 1) != h) {
double x =
cos(2 * pi * (i - add) / (dotsAm - add)) * _circleRad + width;
double y =
sin(2 * pi * (i - add) / (dotsAm - add)) * _circleRad + height;
off[i + 1] = Offset(x, y);
} else if ((i + 1) == h) {
off[i + 1] = Offset(width + 2, height - 2);
add = 1;
h = 0;
} else {
print("GetDotPos error");
}
//print(off.length);
}
//print(off);
return off;
}
void _drawHArrow(Canvas canvas, Size size, Offset from, Offset to,
[bool doubleSided = false]) {
Path path;
// The arrows usually looks better with rounded caps.
Paint paint = Paint()
..color = Colors.black
..style = PaintingStyle.stroke
..strokeCap = StrokeCap.round
..strokeJoin = StrokeJoin.round
..strokeWidth = _lineWidth;
var length = sqrt((to.dx - from.dx) * (to.dx - from.dx) +
(to.dy - from.dy) * (to.dy - from.dy));
/// Draw a single arrow.
path = Path();
path.moveTo(from.dx, from.dy);
path.relativeCubicTo(
0,
0,
-(from.dx + to.dx + length) / (length) - 40,
-(from.dy + to.dy + length) / (length) - 40,
to.dx - from.dx,
to.dy - from.dy);
path =
ArrowPath.make(path: path, isDoubleSided: doubleSided, tipLength: 16);
canvas.drawPath(path, paint);
}
void _drawHighArrow(Canvas canvas, Size size, Offset from, Offset to,
[bool doubleSided = false]) {
Path path;
// The arrows usually looks better with rounded caps.
Paint paint = Paint()
..color = Colors.black
..style = PaintingStyle.stroke
..strokeCap = StrokeCap.round
..strokeJoin = StrokeJoin.round
..strokeWidth = _lineWidth;
var length = sqrt((to.dx - from.dx) * (to.dx - from.dx) +
(to.dy - from.dy) * (to.dy - from.dy));
/// Draw a single arrow.
path = Path();
path.moveTo(from.dx, from.dy);
path.relativeCubicTo(
0,
0,
(from.dx + to.dx) / (length * 2) + 40,
(from.dy + to.dy) / (length * 2) + 40,
to.dx - from.dx,
to.dy - from.dy);
path = ArrowPath.make(
path: path,
isDoubleSided: doubleSided,
tipLength: 13,
isAdjusted: false);
canvas.drawPath(path, paint);
}
void _drawConnections(
Canvas canvas, Size size, List<Dot> dots, Map<int, Offset> off) {
for (var i in dots) {
var list = i.getL();
var beg = off[i.num];
for (var d in list.keys) {
if (d == i.num) {
_drawSelfConnect(canvas, off[d]!);
} else {
if (graphData.getDoubleSidedBool()) {
if (d > i.num) {
_drawHArrow(canvas, size, beg!, off[d]!, false);
if (graphData.getUseLengthBool()) {
_drawDotNames(
canvas,
Offset((off[d]!.dx + beg.dx) / 2 - 18,
(off[d]!.dy + beg.dy) / 2 - 18),
i.getL()[d].toString());
}
} else {
_drawHighArrow(canvas, size, beg!, off[d]!, false);
if (graphData.getUseLengthBool()) {
_drawDotNames(
canvas,
Offset((off[d]!.dx + beg.dx) / 2 + 30,
(off[d]!.dy + beg.dy) / 2 + 30),
i.getL()[d].toString());
}
}
} else {
_drawLine(canvas, beg!, off[d]!);
if (graphData.getUseLengthBool()) {
_drawDotNames(
canvas,
Offset((off[d]!.dx + beg.dx) / 2, (off[d]!.dy + beg.dy) / 2),
i.getL()[d].toString());
}
}
}
}
}
}
void _drawBFS(Canvas canvas) {
if (bfsPath != null) {
for (int i = 0; i < bfsPath!.length; i++) {
_drawDot(canvas, _off[bfsPath![i]]!, 8, Colors.yellow);
}
_drawDot(canvas, _off[start]!, 9, Colors.green);
_drawDot(canvas, _off[end]!, 7, Colors.red.shade200);
for (int i = 0; i < bfsPath!.length; i++) {
_drawDotNum(canvas, _off[bfsPath![i]]!, "bfs: №${i + 1}");
}
}
}
void _drawDFS(Canvas canvas) {
if (dfsAccessTable != null) {
for (int i = 0; i < dfsAccessTable!.length; i++) {
if (dfsAccessTable![i]) {
_drawDot(canvas, _off[i + 1]!, 8, Colors.green.shade500);
_drawDotNum(canvas, _off[i + 1]!, "dfs: visible");
} else {
_drawDot(canvas, _off[i + 1]!, 7, Colors.red.shade500);
_drawDotNum(canvas, _off[i + 1]!, "dfs: not visible");
}
}
_drawDot(canvas, _off[start]!, 9, Colors.green.shade900);
}
}
@override
void paint(Canvas canvas, Size size) {
if (size.width > size.height) {
_circleRad = size.height / 3;
} else {
_circleRad = size.width / 3;
}
_off = _getDotPos(graphData.getDotAmount(), size); //, higest);
for (int i in _off.keys) {
_drawDot(canvas, _off[i]!);
//drawDotNames(canvas, off[i]!, "${graphData.getDots()[i - 1].getName()}:[$i]");
}
var g = graphData.getDots();
_drawBFS(canvas);
_drawDFS(canvas);
_drawConnections(canvas, size, g, _off);
//pringArr(canvas, size);
//drawArrow(canvas, Offset(size.width / 2, size.height / 2),
// Offset(size.width / 2 + 50, size.height / 2 + 200));
//}
for (int i in _off.keys) {
//drawDot(canvas, off[i]!);
_drawDotNames(
canvas, _off[i]!, "${graphData.getDots()[i - 1].getName()}:[$i]");
}
}
@override
bool shouldRepaint(CustomPainter oldDelegate) {
return true;
}
}
/*void _pringArr(Canvas canvas, Size size) {
TextSpan textSpan;
TextPainter textPainter;
Path path;
// The arrows usually looks better with rounded caps.
Paint paint = Paint()
..color = Colors.black
..style = PaintingStyle.stroke
..strokeCap = StrokeCap.round
..strokeJoin = StrokeJoin.round
..strokeWidth = 3.0;
/// Draw a single arrow.
path = Path();
path.moveTo(size.width * 0.25, size.height * 0.10);
path.relativeCubicTo(0, 0, size.width * 0.25, 50, size.width * 0.5, 0);
path = ArrowPath.make(path: path);
canvas.drawPath(path, paint..color = Colors.blue);
textSpan = const TextSpan(
text: 'Single arrow',
style: TextStyle(color: Colors.blue),
);
textPainter = TextPainter(
text: textSpan,
textAlign: TextAlign.center,
textDirection: TextDirection.ltr,
);
textPainter.layout(minWidth: size.width);
textPainter.paint(canvas, Offset(0, size.height * 0.06));
}*/