return waitGroup and comments

This commit is contained in:
Морозов Андрей 2022-02-12 21:14:24 +04:00
parent d238897080
commit fb9737b8f5
2 changed files with 54 additions and 24 deletions

19
main.go
View File

@ -1,6 +1,7 @@
package main
import (
"fmt"
"log"
"time"
@ -10,14 +11,13 @@ import (
)
var (
count time.Duration = 15 * time.Second
str string = ""
p *widgets.Paragraph
str string = ""
p *widgets.Paragraph
)
const (
playSound = true
timer = 15 * time.Second
timer = 5 * time.Second
)
func prepareScreen() {
@ -37,9 +37,14 @@ func updateScreen() {
}
func main() {
fmt.Println("Playing only sound for 5s")
rofl := roflcopter.NewRoflcopter(timer, &str, updateScreen)
wg := rofl.OnlySound()
wg.Wait()
time.Sleep(500 * time.Millisecond)
prepareScreen()
rofl := roflcopter.NewRoflcopter(timer, &str, playSound, updateScreen)
rofl.Start()
time.Sleep(timer + 500*time.Millisecond)
wg = rofl.Start(playSound)
wg.Wait()
time.Sleep(500 * time.Millisecond)
ui.Close()
}

View File

@ -18,7 +18,7 @@ var swah []byte
var (
work bool = true
duration time.Duration
wg sync.WaitGroup
inWork *sync.WaitGroup
)
const (
@ -27,16 +27,16 @@ const (
)
type Roflcopter struct {
output bool
work bool
count time.Duration
str *string
runner func()
}
func NewRoflcopter(amount time.Duration, outStr *string, out bool, funcrunner func()) *Roflcopter {
// NewRoflcopter creates a new instance of roflcopter. amount sets duration, outStr is used to output frames, funcrunner will be called after frame change
func NewRoflcopter(amount time.Duration, outStr *string, funcrunner func()) *Roflcopter {
inWork = new(sync.WaitGroup)
return &Roflcopter{
output: out,
work: true,
str: outStr,
count: amount,
@ -44,31 +44,54 @@ func NewRoflcopter(amount time.Duration, outStr *string, out bool, funcrunner fu
}
}
func (b *Roflcopter) Start() {
// Start starts frame changing. Soundplaying can be set by true or false. Returns WaitGroup to know when it has finished work.
func (b *Roflcopter) Start(playSound bool) *sync.WaitGroup {
var wg *sync.WaitGroup = new(sync.WaitGroup)
inWork.Add(1)
*b.str = frame1 + b.count.String()
work = b.work
duration = b.count
if b.output {
go b.player()
if playSound {
go b.player(wg)
}
go b.timecounter(500 * time.Millisecond)
go b.timeCounter(500 * time.Millisecond)
go b.frameChanger(125 * time.Millisecond)
return inWork
}
func (b *Roflcopter) timecounter(step time.Duration) {
for b.count >= 0 {
b.count -= step
// OnlySound only plays sound. Frames are not changing. Returns WaitGroup to know when it has finished work
func (b *Roflcopter) OnlySound() *sync.WaitGroup {
var wg *sync.WaitGroup = new(sync.WaitGroup)
inWork.Add(1)
work = b.work
duration = b.count
go b.player(wg)
go b.timeCounter(500 * time.Millisecond)
return inWork
}
// timeCounter counts time and stops other work when time ends
func (b *Roflcopter) timeCounter(step time.Duration) {
for duration > 0 {
duration -= step
time.Sleep(step)
}
work = false
time.Sleep(100 * time.Millisecond)
}
func (b *Roflcopter) player() {
b.sound()
//player is a loop to start sound play
func (b *Roflcopter) player(wg *sync.WaitGroup) {
b.sound(wg)
wg.Wait()
b.player()
if work {
b.player(wg)
} else {
inWork.Done()
}
}
//frameChanger is a loop to change frames
func (b *Roflcopter) frameChanger(delay time.Duration) {
nextframe := 2
@ -76,23 +99,25 @@ func (b *Roflcopter) frameChanger(delay time.Duration) {
switch nextframe {
case 1:
{
*b.str = frame1 + "Ends in " + b.count.String()
*b.str = frame1 + "Ends in " + duration.String()
time.Sleep(delay)
nextframe = 2
}
case 2:
{
*b.str = frame2 + "Ends in " + b.count.String()
*b.str = frame2 + "Ends in " + duration.String()
time.Sleep(delay)
nextframe = 1
}
}
b.runner()
}
inWork.Done()
}
func (b *Roflcopter) sound() {
//sound plays sound
func (b *Roflcopter) sound(wg *sync.WaitGroup) {
wg.Add(1)
t := 1*time.Second + 380*time.Millisecond
streamer, format, err := mp3.Decode(io.NopCloser(bytes.NewReader(swah)))