return waitGroup and comments
This commit is contained in:
parent
d238897080
commit
fb9737b8f5
15
main.go
15
main.go
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@ -1,6 +1,7 @@
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package main
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import (
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"fmt"
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"log"
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"time"
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@ -10,14 +11,13 @@ import (
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)
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var (
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count time.Duration = 15 * time.Second
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str string = ""
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p *widgets.Paragraph
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)
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const (
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playSound = true
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timer = 15 * time.Second
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timer = 5 * time.Second
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)
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func prepareScreen() {
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@ -37,9 +37,14 @@ func updateScreen() {
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}
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func main() {
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fmt.Println("Playing only sound for 5s")
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rofl := roflcopter.NewRoflcopter(timer, &str, updateScreen)
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wg := rofl.OnlySound()
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wg.Wait()
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time.Sleep(500 * time.Millisecond)
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prepareScreen()
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rofl := roflcopter.NewRoflcopter(timer, &str, playSound, updateScreen)
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rofl.Start()
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time.Sleep(timer + 500*time.Millisecond)
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wg = rofl.Start(playSound)
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wg.Wait()
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time.Sleep(500 * time.Millisecond)
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ui.Close()
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}
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@ -18,7 +18,7 @@ var swah []byte
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var (
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work bool = true
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duration time.Duration
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wg sync.WaitGroup
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inWork *sync.WaitGroup
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)
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const (
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@ -27,16 +27,16 @@ const (
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)
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type Roflcopter struct {
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output bool
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work bool
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count time.Duration
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str *string
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runner func()
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}
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func NewRoflcopter(amount time.Duration, outStr *string, out bool, funcrunner func()) *Roflcopter {
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// NewRoflcopter creates a new instance of roflcopter. amount sets duration, outStr is used to output frames, funcrunner will be called after frame change
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func NewRoflcopter(amount time.Duration, outStr *string, funcrunner func()) *Roflcopter {
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inWork = new(sync.WaitGroup)
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return &Roflcopter{
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output: out,
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work: true,
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str: outStr,
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count: amount,
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@ -44,31 +44,54 @@ func NewRoflcopter(amount time.Duration, outStr *string, out bool, funcrunner fu
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}
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}
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func (b *Roflcopter) Start() {
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// Start starts frame changing. Soundplaying can be set by true or false. Returns WaitGroup to know when it has finished work.
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func (b *Roflcopter) Start(playSound bool) *sync.WaitGroup {
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var wg *sync.WaitGroup = new(sync.WaitGroup)
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inWork.Add(1)
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*b.str = frame1 + b.count.String()
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work = b.work
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duration = b.count
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if b.output {
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go b.player()
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if playSound {
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go b.player(wg)
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}
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go b.timecounter(500 * time.Millisecond)
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go b.timeCounter(500 * time.Millisecond)
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go b.frameChanger(125 * time.Millisecond)
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return inWork
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}
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func (b *Roflcopter) timecounter(step time.Duration) {
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for b.count >= 0 {
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b.count -= step
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// OnlySound only plays sound. Frames are not changing. Returns WaitGroup to know when it has finished work
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func (b *Roflcopter) OnlySound() *sync.WaitGroup {
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var wg *sync.WaitGroup = new(sync.WaitGroup)
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inWork.Add(1)
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work = b.work
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duration = b.count
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go b.player(wg)
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go b.timeCounter(500 * time.Millisecond)
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return inWork
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}
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// timeCounter counts time and stops other work when time ends
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func (b *Roflcopter) timeCounter(step time.Duration) {
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for duration > 0 {
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duration -= step
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time.Sleep(step)
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}
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work = false
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time.Sleep(100 * time.Millisecond)
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}
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func (b *Roflcopter) player() {
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b.sound()
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//player is a loop to start sound play
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func (b *Roflcopter) player(wg *sync.WaitGroup) {
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b.sound(wg)
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wg.Wait()
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b.player()
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if work {
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b.player(wg)
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} else {
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inWork.Done()
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}
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}
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//frameChanger is a loop to change frames
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func (b *Roflcopter) frameChanger(delay time.Duration) {
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nextframe := 2
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@ -76,23 +99,25 @@ func (b *Roflcopter) frameChanger(delay time.Duration) {
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switch nextframe {
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case 1:
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{
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*b.str = frame1 + "Ends in " + b.count.String()
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*b.str = frame1 + "Ends in " + duration.String()
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time.Sleep(delay)
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nextframe = 2
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}
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case 2:
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{
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*b.str = frame2 + "Ends in " + b.count.String()
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*b.str = frame2 + "Ends in " + duration.String()
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time.Sleep(delay)
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nextframe = 1
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}
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}
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b.runner()
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}
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inWork.Done()
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}
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func (b *Roflcopter) sound() {
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//sound plays sound
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func (b *Roflcopter) sound(wg *sync.WaitGroup) {
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wg.Add(1)
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t := 1*time.Second + 380*time.Millisecond
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streamer, format, err := mp3.Decode(io.NopCloser(bytes.NewReader(swah)))
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